Shared April 19, 2019
Let's look at how much prettier games look thanks to some moving background layers called parallax scrolling!
0:02 - Streets of Rage: Stage 1
0:33 - Smash Hit: Checkpoints 0-4
1:04 - Ambassadors of Funk: Super Mario Land
2:21 - Anthony Lofton & Mustin: Mario Bay Breeze
4:48 - Street Fighter 3rd Strike: Character Select
5:39 - Castlevania SotN: Marble Gallery
6:00 - Shovel Knight: An Underlying Problem
7:02 - Smash Hit: Checkpoints 0-4
8:02 - Deejay Verstyle: Fight at the Fair
9:48 - Super Mario Land 2: Macro World
Please consider supporting the channel through Patreon to help improve the quality of research, editing, footage capture, animation and overall production of each episode:
Remember, this channel doesn't and won't accept paid promotion, and with enough help, will be ad-free.
The Best Games from GMTK Game Jam 2017
Is it Possible to Upload a Mathematically Impossible Level in Super Mario Maker 2?
The Importance of Keyframes / Run Cycles
Let's talk about Quirrel
Good Design, Bad Design Vol. 3 - Amazing and Awful Video Game Graphic Design ~ Design Doc
7 Ways D&D Players Destroy Their DM's Plans
The History of Carpetless: Super Mario 64's HARDEST Speedrunning Trick
Are There Benefits to the Absence of Animation?
Is Rollout STRONGER Going Downhill? -- Pointless Smash Ultimate Facts
How Super Metroid Gets It Right
Star Wars Jedi Fallen Order: 10 Things The Game DOESN'T Tell You
Can You Beat Shovel Knight Without Using the Shovel Blade? - No Shovel Challenge
How Has Mario's Run Changed?
The Animation of Metal Slug
30 Things I Hate About Your Game Pitch
Useless Smash Facts! #3 - Super Smash Bros Ultimate
How Metroid Fusion Creates Fear