Develop and Publish Flappy Bird in 3 Hours With Unity3D

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Genre: Education

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Renaissance Coders

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Shared May 29, 2017

You can download it from the Play Store https://play.google.com/store/apps/de...

What should we clone next?

In this comprehensive tutorial, you will learn what it takes to build Flappy Bird from scratch. You will be walked through the entire development process in Unity3D, and be introduced to resources like Gimp, Bfxr, and flaticon.com. You will learn about art creation, UI placement for multiple screen resolutions, 2D physics, triggers, layers, parallaxing, object pooling, audio, and other miscellaneous topics.

Intro Music https://soundcloud.com/gramatik/10-gr...

Built with Unity3D https://unity3d.com/

Art Tool Used: https://www.gimp.org/

Art Resources Used: http://www.flaticon.com/

Audio Tool Used: http://www.bfxr.net/

Code Editor Used: https://code.visualstudio.com/

Learn more about:
User Interfaces: https://docs.unity3d.com/Manual/UISys...
Rigidbody2D: https://docs.unity3d.com/Manual/class...
Layers: https://docs.unity3d.com/Manual/Layer...
Tags: https://docs.unity3d.com/Manual/Tags....
Pooling: https://docs.unity3d.com/Manual/Mobil...
Parallax: https://en.wikipedia.org/wiki/Parallax

Project Setup: 1:19
Art Development: 2:49
UI Design: 18:18
Physics: 33:57
Tags: 41:51
Layers: 44:40
C# Scripting: 50:04
Tap Controller: 50:26
Game Manager: 1:00:51
Button Events: 1:08:17
Count down Text: 1:11:02
Events and Delegates: 1:15:56
High score Text: 1:29:21
Parallaxing and Object Pooling: 1:31:25
Audio Effects: 2:29:30
Attribution: 2:41:27
Publishing: 2:42:45

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#unity3d #flappybird #gamedev