Talking about video games, architecture, politics, empathy, and more- typically at the same time, always unpredictably.
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Life in the Shadow of Midgar
Why Do Horror Games Sound So Beautiful?
Fear of Depths
The Most Beautiful Moment of the Generation
The Soul of a Library
An Uncanny Reality
Does Call of Duty Believe in Anything?
Games, Schools, and Worlds Designed for Violence
Control, Anatomy, and the Legacy of the Haunted House
The Decade-Long Quest For Shadow of the Colossus’ Last Secret
How Does Mirror’s Edge Still Look This Good?
Outer Wilds: Death, Inevitability, and Ray Bradbury
Rationalizing Brutality: The Cultural Legacy of the Headshot
Who’s Afraid of Modern Art: Vandalism, Video Games, and Fascism
APE OUT and FREEDOM
Judaism and Whiteness in Wolfenstein
The Brutal Joy of Ganondorf
The Quiet Sadness of Mario Galaxy
The Wonderful Pain of Daughters of Ash, Dark Souls' Biggest Mod
Gaming's Harshest Architecture: NaissanceE and Alienation
A Love Letter to Beat Saber
The Seductive Nightmare of Bloodborne's Chalice Dungeons
To Hate Another: A Red Dead Redemption 2 Analysis
The Horror of Universal Paperclips and Space Engine
The Architecture of Fumito Ueda
Gorogoa and The Nature of Time
How Edith Finch Handles Death
Capitalist Present, Collective Future: An Analysis of Labor in Night in the Woods and Tacoma
Bonzai and The Stub