Ever wondered why 8-bit video games have so few frames? Or why 2D fighting games use smears so much? Animation seems to be an overlooked subject when discussing video game design, so I'm tasking myself with looking at and breaking down animation in video games, discussing the good and the bad, referring to the history of animation and generally praising the artistry that's gone into games. I also chat about game aesthetics, like with the Metroid games, and occasionally talk about game design in general. But mostly animation.